Dread Nautical is a turn-based survival horror game set on a cruise ship. “Dread” and “nautical”: it’s clever.
In all fairness, the “horror” is very light and cartoony, perfectly fine for older children. The turn-based touch controls work well: outside of combat, you still move on a grid in a 3D isometric perspective, but there aren’t any actual “turns”. Those are reserved for the fighting-and-sneaking, which is simple and engaging. I like that the camera is fully controllable; you can rotate and zoom.
I haven’t gotten very far in the game, but there seems to be a bigger mystery to solve, as my character has already been through a few Groundhog Day cycles before the game begins, though she can’t remember it. There may be some time-shenanigans at play here. Or maybe I’m reading too much into it. It’s an intriguing start, at least.
I’m not a massive fan of the art direction, but it’s chunky, colourful and very readable. The writing is broad and the characters are walking cliches (so far), but if you accept the tone, this is a pretty good game that stands out and offers something different. It wasn’t what I expected — in a good way.
Link: https://apps.apple.com/no/app/dread-nautical/id1457539614