Apple Arcade review #45: Bleak Sword
Bleak Sword got a lot of attention at the launch of Apple Arcade, and for good reason: it’s a visually distinct game with a clear vision and identity. The bleak, black-and-white(-and-red) aesthetic is eye-catching and appealing. And the swipe-based control scheme got lots of people excited, critics in particular.
This was one of the first Arcade games I played, and I found it very difficult to control. I never got to grips with it, and consequently struggled with even the most basic fights. It’s clearly a smartly designed game from talented developers who put a lot of thought into every part of the game. I feel bad for not being able to enjoy it, but the touch controls didn’t work for me.
It looks and sounds great, though. The pseudo 2D/3D retro style is perfect for the small screen, and the stark pixel art is distinctly indie…in a good way. It feels like an artistic decision, not simply a financial one.
This is one of those Apple Arcade games that makes the service so interesting and rewarding, even if I personally bounced off Bleak Sword.
Link: https://apps.apple.com/no/app/bleak-sword/id1403554793